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Here's why 2-2-2 Role Queue will benefit Overwatch

Recently, Blizzard Amusement announced that a new Role Queue matchmaking organization is on its manner to Overwatch. You can read my full breakdown of information technology hither. But the gist of it is that players are going to have to queue for a specific role (Damage, Tank, or Support) for their Competitive and Quick Play matches. Players will have a separate Skill Rating (SR) for each function, and teams volition exist restricted to having ii of each role. This is more colloquially known as "2-2-two."

Naturally, such a significant change has many players worried that it would end upwards making the game worse instead of making it meliorate. Even so, I think that Role Queue volition have the reverse effect. I believe that it'southward going to solve three of the title's biggest bug, and will ultimately make Overwatch a much healthier game overall. Here'due south why.

Rise through the ranks

Overwatch

Boxing to be the best

Overwatch is a team-focused hero shooter from Blizzard Entertainment that offers players tons of dissimilar characters and playstyles to master.

It will reduce player toxicity

Arguably Overwatch's most pregnant issue over the years has been the tendency of its player base to become frustrated and aroused in-game, leading to the title gaining a reputation for having "toxic" fans. As someone who has poured hundreds of hours into the game since information technology launched, I can say that this is, unfortunately, true more often than not. However, most of the time, the reason why people get upset in the game is because of how poorly the matchmaking organization puts players together for matches. Specifically, the large trouble with the matchmaker is that it just seems to factor in players' competitive rank and hidden MMR (matchmaking rating) when forming a team, and not the type of heroes those players choose to play.

Knowing you lot'll accept a balanced squad before matches begin will brand Overwatch much less stressful.

This balance trouble is an issue because information technology often leads to scenarios where a team is stuck with anywhere betwixt iii and five players that specialize in one of the three roles. That leaves the other two roles that a team volition probable need brusque on players. When a grouping of five Tank mains and i Support histrion is pitted against a team that got a "lucky roll" and has a good for you mix of all three roles, information technology'southward incredibly aggravating. Those Tank players can try and flex to Damage characters, but for obvious reasons, they won't play them well, which frustrates everyone even further. In that location'due south no excuse for becoming enraged over a video game, to be clear. But information technology's undeniable that Overwatch's matchmaking systems are often the reason this behavior occurs.

Role Queue, though, volition solve this upshot by ensuring that all teams are formed with two players in each role. Therefore, you'll know going into your matches that you won't take to worry well-nigh defective players that can play a office. This new system will reduce a significant amount of stress for the entire player base as a result, and volition, in turn, reduce how oftentimes players are upset and frustrated in-game.

It will make balancing easier for the developers

Another major trouble that Office Queue will solve is how spotty Overwatch's balancing has been in contempo times. Because you can select more than two of each office if you want to, select narrow purpose builds can exist difficult for a more balanced squad to play confronting. The game displays this imbalance most strongly with "GOATS," which is a limerick (named after the team that invented it) that utilizes 3 Tanks and three Supports to rush down enemies. Information technology cycles impairment-blocking cooldowns and uses Support abilities to stay alive for absurd amounts of fourth dimension. This style of play has been perfected by pro players and high-skilled contenders on the matchmaking ladder. Just considering it's challenging to play, it doesn't work in the lower tiers of matchmaking. Therefore, when Blizzard tried to significantly buff Damage heroes to interruption GOATS, information technology resulted in a terrible experience for the ranks that didn't play that composition because those Damage heroes were becoming oppressive.

Function Queue volition brand balancing the game easier for Blizzard because they'll never have to be concerned with situations similar GOATS happening ever again. That way only worked because teams were allowed to select more than two Tanks and Supports. Now, all teams across all ranks will be forced to accept two of each role on their team. That constant will requite Blizzard a strong universal foundation to piece of work with moving forward.

Players can larn new heroes in a competitive environs

The terminal issue that Role Queue will quash is that it'southward currently difficult to try and learn a new hero outside of your preferred role. A live ranked game is not an environment that'due south suitable for learning unorthodox strategies. You tin can play the hero in question in Quick Play or the Arcade, certain, only people mess effectually and goof off in those modes. They're not giving information technology their all like players practice in Competitive; nonetheless, if you attempt to learn a new hero or role in Competitive, information technology currently feels like you're going to lose your team the game because of your inexperience in that position.

Separate SR for each function allows players to larn heroes in competitive without fear of contributing to their squad's loss.

Office Queue takes intendance of this issue by allowing players to take a dissever SR for each of the three roles. As an case, I never played Impairment in Competitive because I got to my rank by playing Tank, which is my strongest role. And so if I were to endeavor and play Damage at my rank, I would exist a detriment to my team. But with Function Queue, I tin can still play at my current rank when I play Tank, just I'll be placed in a lower rank when I play Damage. This means that I won't exist ruining the game for other people by trying to larn a new hero, as the people in those matches will also be low-skilled on whatever role they queued for.

Your thoughts

What do y'all remember well-nigh the Part Queue system? Let me know how yous feel about information technology. There are definitely going to exist some downsides to it ⁠— longer queue times for Harm players comes to mind, since in that location are so many of them ⁠— but I ultimately believe information technology volition be an incredibly healthy change for the game overall.

If y'all'd like to test out Role Queue for yourself, you can do so by participating in the Role Queue Beta that'due south active from Aug. 13 to Sept. 1, which is available on all platforms.

Ascent through the ranks

Overwatch

Battle to be the best

Overwatch is a team-focused hero shooter from Blizzard Entertainment that offers players tons of unlike characters and playstyles to chief.

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